Skip to content
Vardagsinspiration

3 Pokemon Titles That Were Denied the Adoration They Deserved

Following a taste of global harmony thanks to Pokemon Go, it's undeniable that the monster collecting franchise stands as one of the most ubiquitous gaming titles around. Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued pandemonium around trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games go viral annually.

However in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These are games that failed to receive their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto new mediums. They're often also Pokémon games that might have blossomed if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a pet. Sure, there are minor mechanics like these in modern games—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a live stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Whimsical Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.


With numerous core games and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu

By

Laura Miller

En passionerad livsstilsbloggare som älskar att dela enkla lösningar för en mer harmonisk vardag.

Vardagsinspiration

Type to search articles.